You will start the game at Maxim's
home town, Elcid. Maxim will talk to Tia, Tia will show her usual
hinting of her feelings for Maxim, and Maxim will show his usual
obliviousness about her feelings. Tia will get mad and run back to
the back of the shop; if you want to buy anything from her now, you can.
Next, leave the shop and talk
to the townsfolk. When you leave, an
old man will stop you at the city limits and tell you to meet him in
the cave south of Elcid, where he'll show you the basics of Lufia
dungeon navigation. Pay attention to what he says: he goes over the
basics of how enemies move, how you can use your arrow to temporarily
paralyze them, how switches work, the use of the Reset skill, and
other dungeon basics. I will NOT repeat this. ^^; You should probably
fight all the enemies in here; they're not difficult at all (8 damage
kills a red jelly), and you'll need the experience later.
When you get back to Elcid, Tia has been looking for you; it turns out she's tried cooking the navaroa phantom fish for dinner. After an embarrassing moment (it doesn't taste good), Tia apologizes, and asks Maxim why he's always fighting, a question he brushes off. When you leave Tia's shop, someone will appear and announce that monsters have taken over the cave to Sundletan and that they've stolen the key to the door in the back of the cave. As the local monster hunter, it's your duty to retrieve the stolen key. Head north across the bridge to the cave leading to Sundletan.
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When you enter the cave, a man tells you that some lady entered the cave despite his warnings about the "monsters going crazy inside." Enter the door, defeat the newt, then go over the bridge. The door right above you leads to Sundletan, through a locked door. There are also Mushrooms guarding the door. If you go right from the first room, you'll see a lizard, a bush, and two doors. The top door is unlocked, and through it are some rooms with minor treasure in them. The switch puzzle in the top room is easy, just pick up one pot and put it below the spikes, then pick up the other pot, stand next to the spikes, and put it on the switch; finally, turn, pick up the other pot, and put it on the switch on the far left. You'll get a Life potion for your troubles.
The bottom door is opened with
a switch under the bush. On the left, you'll see a treasure chest
surrounded by walls. Cut down the top three bushes against the far
left wall and walk left; you'll go through the wall and pop out right
below the treasure chest, an Antidote. Go through the door on the right.
In this room, you'll see two doors, two pots, and some bushes. The
bushes hide two switches; the bushes hide two switches, so cut down
the bushes and put the pots on the switches to keep the doors open.
Take the left door first. You'll be in a room with blocks and monsters;
push the blocks to fight the monsters and clear a path to the stairs
in the middle. Down the stairs, you'll be in a chamber with bats, a
switch, and a few jump-down cliffs.
Get the treasure chest, then hit
the switch to make a bridge appear below. Jump down, cross the bridge,
fight the spider; if you're weak after the fight, don't worry about
healing yet. Go down the stairs and step on the diamond tile to restore
your hit points, then go back up the same stairs. Go down to where
there's a crack into the wall, then walk left into the wall. Once
you're under the stairs, go up and then down the stairs to get the
Hide armor and Magic jar. Go back to the room with the hit point tiles;
step on the middle ribbon-like icon to restore your magic points, and
step on the star to save. Go up the stairs to fight the boss of the
Elcid north cave. It's a good idea to be at level 4 or higher at this
point.
Fighting the Lizardman doesn't leave you many choices since you're so early in the game. All you can do is keep hitting him and use Potions when you get low on hit points. Potions restore 30 hit points. This is really a simple boss; so simple, in fact, that about half-way through the game Lizardmen are normal enemies.
At this point, Maxim gets the
key to the cave, and a mysterious woman appears before him. Her name
is Iris, and she tells Maxim that he is destined to travel and save
the world. Soon, all hell will break loose, and this is somehow
connected to the red ball of light that appeared in the northern skies.
At this point you should go to Sundletan. Go up the stairs in the
bridge room and through the door; you'll be in the room you WOULD have
been in if you'd gone right in the room with the two switches and jars.
There are two moths and three doors in this room; you came in the
northwest door. There's nothing of interest (yet) in the northeast door,
but if you go through it you'll go down some stairs and find yourself
at a riverbank. There's a pole on each side of the river. You'll
comeback here later. For now, just go to Sundletan. Go ahead and take
on the moths now; you're strong enough that you can kill them in one
hit most of the time. Go back to the top level of the cave, and now
you can open the locked door. Make your way northeast to the next
town.